Welcome!
That's a great question.
There were actually two issues at play:
1. Whether or not Framarth's attacks targeted her allies
2. Whether or not a creature suffers the effects of a power if they negate the damage
Issue 1 was one I didn't mention during the session, because that wasn't relevant information for the players. In the module, it didn't specify whether Framarth's powers targeted enemies or creatures in the burst. While a rules update clarified that the powers target all creatures, this was information I didn't know at the time.
For issue 2... I was confusing rules on Immunity with rules on Resistance. If Resistance reduces the damage you take to 0, I believe you still suffer the effects of that attack, because I can find no rule that states otherwise.
Updated rules clarified the case of Immunity:
- Quote :
- A creature that is immune to a damage type (such as cold or fire), a condition (such as dazed or petrified), or another specific effect (such as disease or forced movement) is not affected by it. A creature that is immune to charm, fear, illusion, poison, or sleep is not affected by the nondamaging effects of a power that has that keyword. A creature that is immune to gaze is not affected by powers that have that keyword.
However, Resistance does not equal Immunity.
So, to answer your questions:
- Quote :
- Did you ever resolve the question?
Yes; the effects still occur, even if damage is completely negated by Resistance.
- Quote :
- Shouldn't they have been blinded or knocked prone anyway, if the resistance only prevents the damage part of the power?
Those who had Resistance should have, yes. Any who may have had Immunity to poison should not have.
I erred on the side of having Framarth's allies unaffected because:
1. I wasn't sure whether the attacks even targeted allies
2. I wasn't sure whether their high resistance negated the other effects
3. The "tactics" block in the rules stated Framarth didn't care about hitting allies with one of the powers because the allies had Resistance
4. Encounters are generally designed such that the monsters don't hurt each other
When in doubt, I normally err toward the side of an issue that most benefits the players, but in this case, the tone of the module strongly suggested to me that the allies were unaffected. I was wrong.