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  dugeons and dragons 3.5 and 4.0 pros and cons

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urowell227
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urowell227


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PostSubject: dugeons and dragons 3.5 and 4.0 pros and cons    dugeons and dragons 3.5 and 4.0 pros and cons EmptyFri Jul 06, 2012 5:53 pm

so dugeon and dragons had been around since the 70s and still lives today, with diffrent editions the main argument is between 3.5 and 4.0



pros of 3.5

1. always had the fear of dieing even at high level

2. damage could be dealt more and taken by monster and pcs

3. you were able to be powerful with magic Items and do lots of damage

4. magic was the main power and clerics were the powerfulist alog with spell casters

5. effects were permanate such as negitive levels, and or curses

6. the Idea of survival and fighting to live



cons of 3.5

1. most martial class felt weak and were not diffrent from any other melle class

2. feats were the same and powers for some melee class and spell casters

3.clerics just healed and did no damages at some points

4. diversity was hard to find

5.the over powerd Items and spell that could be used over and over again

6. the Idea that you need to be ready for anything to kill you



pros of 4.0

1. classes are diversifide and have diffrent powers and feats from each other

2 larger hit points and could live through heavy damage and have a chance to be saved

3. the Idea of magic and might being equal to each other

4.Items had a limit on them to be over powered

5. this is a easy way to be introduced to dugeon and dragons but also a way to grip people to it this will allow them to play harder games like darksun or even other editions like 3.5

6.it is easier to find powers and ability instead of multiple like swiming and also inspect motive have been changeed to athletics and also insight

cons of 4.0

1. your spell list was numbered even as a wizard when you had all these spells

2. the iconic powers like magic missle became un Iconic and just repetadive

3. the fear of death every were had been lossen and a dying person had a while before he or she died

4.some say it feals like a video game

5. powers were not over powered and items

6. 4.0 is almost easy in fighing monsters with saveing throws and powers and the effect go on over time and not instante


to end 3.5 and 4.0s abilitys have flaws everything has flaws because we are all human and we all make mistakes its the people who blame others and spit in the face of the creator who try to make the game fun for everyone who get screamed at for what they do when they them selfs want to please everyone wizards of the coast works hard to provide use with a good game to play with friends and the ones of us who curse and spit at the creater are mad because it was not what they wanted and even as dnd nexted is coming out some still curse at the creators for a crappy game when the have not seen it through there eyes the people who dont like this feel wronged and wan things to back to the way they were but like everything in the worked things will change and evole and grow and the old ways must be listen two but also looked at in a neutral form such as this maybe not all people dont want to kill a kolbold with one blast maybe they want a struggle or challange, to end this a neutral party must look to 3.5 and 4.0 and say ok this seems wrong but right here there is a medain there cant always be my way and your way and if there is thats ok to have but you must be open minded and try a taste of the other persons Ideals and ways so if you like this respond if you dont respond and share your view if there was one you felt that was not shared study
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